About Me
Working in game development for three years now I have been apart of the development team on four game titles. During these projects I have been required to do many types of tasks, including character modelling, texturing, set up for high customisation options, rigging for animation and creating Armour/clothing sets. I have experience building levels with game engine tools, scripting, lighting, exporting and debugging them. I have also built many props for environments and set up those for animation. I'm required to constantly work well within a team to ensure the art I produce fits engine and animation requirements, while accurately following concept material.
Steve Blezy
Working with Jessica was a great experience. She never hesitated to take on any task or request and was always in good spirits and mood. In and out of the office, she was always looking at ways to improve her skill set and expressed confidence in both herself and the projects that she was completing
Darren White
I have worked closely with Jessica during my time at Redtribe, and she has been one of the only artists I could trust to get things right the first time. She makes an effort to have an understanding of the whole design process; and ensures that her work meets everyones requirements.